WEBVTT
X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:0

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So now we are actually expanded.

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Now, double-click the project panel and choose your cat to find.

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And right input as please choose,

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Retain Layer Sizes option so that you will get all your layers inside aftereffects.

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Boat, man, a pie with After Effects.

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Now we are only after this late,

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this double-click the file.

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As I get all the layers we can see here.

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Okay, so to start this animation,

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we have to follow some steps to complete this whole animation.

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The first one is the anchor points and the IHS properly for the motion.

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Okay. Before that, I'm going to just recognize everything.

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Just clicked this Star Lake icon so that it will change into vectorized.

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You get lit, this jumps but at layer so that

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Bigtable comes to lock the guard already been all,

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but it is not the right place.

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So what we can do,

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like you can just click new applica, solid layer.

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And I already have white muscle.

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If you don't have a white glove or if you want another color, just click,

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you can just pick the color model that u1 to the place here,

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but now I'm going to choose white color.

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Okay?

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So it's a reactive place it under the layers.

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Really like a background,

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color of the background.

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The garden looks very miscibility will be really helpful for us for the animation.

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Okay? So we have to set the anchor point.

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So just click the layer and click

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this circle button so that it will make sure that this layer alone,

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it was abandoned in the state.

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We can see the object and we can easily set the anchor point.

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The anchor point.

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Select this anchor point.

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And and I'm going to zoom it to be the Sagrada.

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Why VSAT need to hear because I'm trying to read it.

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It's like a, like a hand. Its vertex.

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My care exactly how our normal Hunger Games was good.

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Now go for the next layer.

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Do the same, right?

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Actually you see it calculate.

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It should rotate per site.

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So entangled point at that topic.

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It can be in the center or phase.

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So phase, it should be at the bottom edge like this.

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Just click the transfer them so it is easy for you to initialize.

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It. Can be in the middle.

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For all lake contains four legs.

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Should be left out.

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Okay, now, I can read the top.

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The same way I'm gonna do for a lake.

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And

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now

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same goes for the R4.

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Pizza tau,

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L foot, L hand.

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It should be in that toe.

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Okay. So now we have completed all the anchor points setup.

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So the next step is patentee.

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First.

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That means the right-hand will be parented to.

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They'll be parented to body.

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And the body will log into entertaining and will be

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parented to Mali and neck PLT parented to boiling lake.

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And our bad it will be nanomole leg.

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To me.

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It only parented to anything.

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So it just now but our food is parented.

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Sorry, expand to two foot should be parented to n lake.

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It should parent or a paramedic is done.

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So now we can go for the animation for January for walk cycle.

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We'll go step-by-step table,

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move the hand than 10,

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we give them motion,

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but our body then will be motion to face.

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That a slick four steps of the reactor follow.

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So now the boasting we can pose,

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take emotion toward hat.

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So I'll click on the arm and just click B.

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And of course a little bit rotation also,

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little bit auditions, and then push up.

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So you have to click Check ship down.

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So you'll get truncation.

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And the same thing you have to choose for

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the L naught peak and shipped our rotation, please.

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Scott was shot artists water addition.

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Okay. But actually, the timing better credits just 1 second.

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For the animation.

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For continuous loop, I will show you how at the end of time.

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But who do that and we shouldn't working, just clicking.

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So if you already have 1 second timeframe here, that's fine.

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But feudal have just press Control K. Okay,

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Love you can't see here the duration,

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the duration or you can.

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I want to do it. I'm going to delete this and wanted me to eight seconds.

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And even in eight seconds,

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I want to use only one sec.

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It's a good one saccade.

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And, and uses icon

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to draw the view that I realistically CLI to walk now,

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okay, now we are working with timers.

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They click the arrow and then not according to the guidelines for the arm.

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First frame and the last frame going to be the same.

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Only the Merkle tree,

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it will look different for arms.

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So what I'm going to slick quarters or last spring and copy this.

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I'm going to paste us.

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Stay there.

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One of completeness.

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I'm going to paste this.

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So now Schuster murder in Britain 1 second.

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And what I'm gonna do is I'm going to,

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now here can see,

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now I want to go back and also on rotations to be like a backwards.

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So I wonder given the location.

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So this is actually a law.

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So what I'm going to keep the backward for,

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yeah, they've got a little bit back.

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Save I love this belongs should call threat.

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Now if I play this,

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this looks like the guys coupon in this one,

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but it is not entirely good.

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Began give some little motion two or hands,

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so that it doesn't look like natural because when we move our Morpheus,

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they would hand the laws of motion.

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So just go to the suspect the rotation.

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Also for the vector rotation.

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Same resist complete on the final frame.

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And based with the final quick come to the end.

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Okay, now we're gonna give me a month at the point when the hands or the folder.

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So now the end hat as a fan.

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So I'm going to give a little bit the CMB,

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but actually it's printed the first Kramer,

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the last frame, right?

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We're not going to keep the frame as it is.

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We're going to shade the motion.

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Of course the N, copy this and paste that in and see how this look like.

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Okay, now I can see a little bit of motion in both tax and on and impact.

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This is fine for now. Okay.

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Now we are going to get

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okay, make sure that the legs are related ellipse.

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So now we have to do is make our legs.

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We have to give motion in two weeks and false one leg rotation for that,

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for the first frame and the last term will be same.

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Only the meridian 3D cheat the second.

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Yeah. Exactly. Now, how we did

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our answer has to be moved the arm and then EBD,

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solar radiation for the hands.

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First we have to give a complete rotation times.

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So I'm going to choose rotation plus position.

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This third question. Go to the last great and copied and pasted.

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So of course a loss to frame copied and pasted.

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Now we have the murderer three.

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Okay, so now the left,

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It's an already it backwards.

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So you have to move fault, but that's it.

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So for the left, for the right eye, it's a trend.

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So we have come backwards,

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but they have to keep pushing.

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So it's also okay.

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Misled. A little problem.

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We have to keep the question. Vasco.

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You see the RTI?

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We can keep

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going.

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Now let's go kit.

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If you just play and we'll see you next moment,

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but the walk should be.

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So there's an important step in rock cycle,

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given moment store that will make

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them make us believe like the character is actually wacky.

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So do that because we have the cecum, see that here.

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Our lake link is actually going back to threat.

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So the after 11,

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but going from back,

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that means that leg is passing.

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So the passing the leg should have been retained in the middle frame.

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So the left leg is going friend,

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so that in that passing here.

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So one after those late just click the left click,

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Go to the rotation.

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We can keep the portions also.

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Question precipitation velocity.

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So in but I'm a lecturer and they don't have to have been

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too much like this because then it will look like around

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the reward leftover leg length is while you walk,

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you only do the span.

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So make it look a little bit pentose enough.

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Actually can't see it.

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Again, use the circle icon,

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left leg and left type.

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So you can see the portion right now.

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So if we can keep the left leg,

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we can change this portion. Matches that.

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Okay, Now let's talk completed alkali com.

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And you can see the left leg is clearly showing the walking and went. It's good.

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The same reactor do for right.

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It goes from back to front.

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Here.

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That milk it passing here in this frame.

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So just left leg, right leg.

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Should the keyframes and

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go here complete and pasted, come to the murder.

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Rightly. So same rates.

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So does this sound type?

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Now we have to adjust the position. It's fine.

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This is fine.

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Okay. Fine.

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Now see here that the character seems like it's working but it's not complete now.

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But the legs and answer, fine now,

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but they are the most important funk a Boolean hadn't really see.

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Now shows our body layer.

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Click the fall portion.

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No, set a keyframe.

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Go to the last copy and select keyframe.

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Copied.

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The passing time.

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We are going to change this question.

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So we're going to move the body on little bit, lawyer. Okay.

00:18:54.830 --> 00:19:03.800
And now if I copy and paste the next passing point, again,

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those you know, I

00:19:12.560 --> 00:19:16.110
think we can keep all their deliberate extraordinarily.

00:19:16.330 --> 00:19:23.930
We can give becomes Jaylen down the question to make it more realistic, cartoon elastic.

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Now, copy this one. Will watch it.

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Now it's really up to give

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some woman to head also has caused the head

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is moving now because we are parented to the body.

00:19:45.740 --> 00:19:52.620
But it's still called the phase rotation.

00:19:54.430 --> 00:20:04.230
We have those set a keyframe and the last frame and the minimum passing points.

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Now let's just change the rotation.

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I'm going to bend it later.

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The same day. I'll see you in the head Newman's here.

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We can see the full animation here.

00:20:54.550 --> 00:21:02.375
Okay, now, even though this guy was walking to something that's missing here,

00:21:02.375 --> 00:21:05.690
the SCOTUS ordinance is very,

00:21:05.690 --> 00:21:08.490
very important in motion graphics.

00:21:08.890 --> 00:21:12.395
So I'm going to give some smoothness.

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I want to give rise to all the key frames.

00:21:15.710 --> 00:21:18.060
Just see how it's done.

00:21:19.660 --> 00:21:23.520
Just select all the keyframes.

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Press F9. Easy, ease.

00:21:31.480 --> 00:21:36.120
Now let's see how our characters movie.

00:21:49.360 --> 00:21:54.470
The guy to stop. The animation part is done.

00:21:54.470 --> 00:21:56.510
Congrats guys, it will make it this far.

00:21:56.510 --> 00:22:01.020
That means your ear completed your first animation.
